![]() ![]() Land value is an important factor in SimCity 2000, and can be raised or lowered by the presence or absence of water features, trees, and pollution. ![]() These zones are not as affected by land value as RCI zones but they will drastically affect their surrounding areas negatively. Players can also zone landfills, air and seaports, and military bases. Zones are the main type development in any city in the SimCity franchise, and what grows in those zones are determined by the amounts of utilities and services that plot can receive, and the land value of the area. Instead, the player "zones" certain plots of land for specific development. They are not built by the player directly. There are 3 main types of buildings in SimCity 2000: Residential, Commercial, and Industrial (RCI). If they run below a certain budget deficit, they will be kicked out of the mayor's office, losing the game. They also need to balance their budget, their income coming from rent and taxes, and their expenditure from building and maintaining the city. The player then builds a city, providing it with necessary utilities and civic structures. In SimCity 2000, the player starts off with a randomly generated piece of land, which could be terraformed to their liking. Playing within (and sometimes outside) the limits of the rules and seeing what works is part of the game. Players will find that to function, cities need utilities, civic services, transport infrastructure, and a fragile balance between homes and jobs. Given enough money, the player can use the tools in any way they want, but if their cities are not generating income, the money will soon run dry. With no real goal, the game instead directs players by consequence, being given a set of tools and set loose on a dynamic play area. With new tools in transportation, zoning, and infrastructure, as well as a isometric view and a smoother UI, SimCity 2000 gives players more freedom than the original SimCity to create cities. SimCity 2000 adds many features that were missing from the original. SimCity 2000 was also ported to many consoles, ranging from the SNES to the GBA, and is also available on PSN. A Windows playable version, SimCity 2000 Special Edition, was released in 1995. Windows Mobile, PC-98 added by Игги Друге.Īdditional contributors: Olivier Masse, Xantheous, Unicorn Lynx, Jeanne, Shoddyan, Cabeza2000, //dbz:, Steven Tsao, Alaka, monkeyislandgirl, JudgeDeadd, formercontrib, Crawly, Patrick Bregger, FatherJack, firefang9212.SimCity 2000 is the second game in the SimCity franchise, first released in 1993 for Mac and DOS. PlayStation, Game Boy Advance added by Kartanym. Know about this game? Add your expertise to help preserve this entry in video game history! Issue 02/1995 – Best Simulation in 1994įind hints, tips, tricks, and cheat codes for this simulation game.April 2005 - #29 in the "50 Best Games of All Time" list.April 2000 - #20 in the "Readers All-Time Top 50 Games" poll.March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice).March 1994 – Editors' Choice Awards: Best Game (Honorable Mention).November 1996 (15th anniversary issue) – #12 Hardest Computer Game.This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. Treesįew gamers must have noticed that trees actually multiply in This means that two sides of an object are at the same angle, while the other is not. SimCity 2000 is viewed from a dimetric rather than isometric perspective. SimCity 2000 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. ![]()
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